﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SgMotion.Controllers;
using SgMotion;

namespace The_LarX
{
    public interface I3DWorldObject : INameable
    {
        Matrix World { get; set; }
    }
    public interface I3DObject : I3DWorldObject
    {
        Vector3 Position { get; set; }
        Vector3 Scale { get; set; }
        Vector3 RadiansRotation { get; set; }

        Matrix TranslationMatrix { get; set; }
        Matrix RotationMatrix { get; set; }
    }
    

    public interface I3DSgMotionObject
    {
        SkinnedModel SkinnedModel { get; set; }
    }
    public interface I3DSgMotionAnimatedObject : I3DSgMotionObject
    {
        AnimationController AnimationController { get; set; }
    }
    public interface I3DRenderableObject : IHasTag, I3DWorldObject
    {
        Model Model { get; set; }
    }
}
